ROLES
Game Designer & Blueprint Scripter
YEAR
2019
TIME
2 Weeks
TEAM SIZE
7 People (4 Designers)
ENGINE
Unreal Engine 4
Washed-Up is a multiplayer party game where the players have to collect plates to return to the washer. They compete for whoever has the most points when the timer runs out.
LEVEL DESIGN
Level Layout, Blockout
BLUEPRINT SCRIPTING
Mechanic functionality
For this project I helped plan and make a blockout of the level. We wanted to mix movable objects with static objects, to increase the feeling of chaos when playing, while still keeping it balanced for all players.
The first version of the map had a seperate station for turning in dishes for each player. However, during playtesting we realized that this made interaction between players very sparse.
Instead we made a shared area to turn in dishes. This helped players feel more connected and competative while playing.
Throughout this project, us designers worked closely together with all of the systems for the game.
I worked on the functionality of removing the plates that hit the floor.